About
Experience
October 2018 – Now
Freelance FX artist
– Brunch Studio
– Mathematic Studio
– I-Réel
– Asile Paris
– Mattrunks Studio
…
September 2017 – September 2018
Brunch Studio, Paris
Technical Director & Houdini Artist
Tools development for Maya, Nuke, Houdini
Pipeline, asset management systems, shotgun connection
Standalone applications
Houdini VFX
May 2017 – July 2017
Brunch Studio, Paris
Technical Director Intern
Developing tools for artists and lookdev process
May 2016 – September 2016
Monsieur K Studio, Paris
3D Generalist & Developer
Products movies, VR Game Programming. Unity – HTC Vive
April – June 2015
Dargaud Media 3D animation studio, Tellhow, Nanchang, China
3D Generalist internship
Formation
Sept 2016 – June 2018
Computer Graphics and Arts (ATI), Master 2
Paris VIII University
CG, VFX, Motion Capture, Programming, Virtual Reality
Sept 2015 – Aprli 2016
Computer Graphics and Arts (ATI), L3
Paris VIII University
CG, VFX, Motion Capture, Programming, Virtual Reality
September 2013 to March 2015
Two-year university degree in technology, computers and digital imaging
Computer programming and real time, Development of imaging software, Mastery of image synthesis software
University of Auvergne, Le Puy en Velay, France
2011 – 2013
French high-school degree in Science
General and Technology high schools Jean Monnet, Yzeure, France
Skills
3D
Houdini, Maya, 3Ds Max, Unity, Unreal
Arnold, Vray, Redshift, Mantra
Substance Painter & Designer
Développement
API Maya, Nuke, Houdini, Deadline
API Shotgun, OpenImageIO
Python, Qt, PySide, PyQt, C++, C#
HTML, CSS, SQL, PHP
GitLab, Systèmes Unix & Windows
Compositing, motion, editing
Nuke
Adobe After Effect
Adobe Premiere Pro
2D
Adobe Photoshop
Adobe Illustrator

Contact

Jérémy Reveniaud
+33 07 61 58 65 21
contact@jeremy-reveniaud.com